Vicious Circle - G.U.S (General Utility System)
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I was responsible for modeling and texturing G.U.S (General Utility System). On an early prototype of the game GUS played a major role as mini map, companion, menus system and much more. As the game changed we didn't have a use for it, so we decided to table it. I worked closely with concept art and an animation to figure out movable parts to bake maps accordingly.